Exploring the Fallout Universe, the Gaming World’s Most Astonishing Television Success
The post-apocalyptic TV show has come back to its platform, and it's safe to say that viewers were pleasantly surprised by the excellence of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the eyes of three different characters, it effectively portrayed different facets of the gamer's journey.
There was vault-dweller Lucy, attempting to act with integrity and learning that the ruined world made that very difficult; Max, the militant faction initiate, who starts doubting his organization's leadership and creates plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has completely shed any sense of morality out in the radioactive wastes.
Setting the Stage for the Second Season
The debut season's finale disclosed a major secret about the culprits behind the global annihilation that trapped a group of people in bomb-proof bunkers for an extended period. It also raised plenty of questions unanswered for the upcoming chapter – and, this time, anticipations are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips one of the series creators.
“Heading into the initial season, people were like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the reception to the show, so now people are bringing more excitement and altered expectations.”
The Mojave Beckons for Season Two
The new season is located in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the series, despite the fact that it was a bit broken at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so integral to that game,” explains the co-creator. “That dusty, desolate Route 66 aesthetic of the game is so much rewarding to bring into the show.”
In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators hint that it acknowledges the gamer's experience.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its creators prioritized physical models and sets were constructed, echoing the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a green screen,” says another of the showrunners. “The primary goal of an adaptation, particularly of a video game, is to feel like it’s authentic.”
In fact, virtually everything you see on-screen is physical, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are brought to life with practical effects, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is made by talented film-makers who are also dedicated players, with the help of the original creators behind the franchise. This mutual respect for the lore is apparent in the end result.
The new batch of episodes is being released on a episode-by-episode basis rather than as a full-season drop, marking a change from the first season. This schedule will create a altered audience reaction, something the showrunners themselves are looking forward to observe.
“It's richer, it’s bigger, it’s wittier, it has a lot of twists,” teases Howard. “I’m looking forward to seeing what people think.”